Hey, this is a really neat concept. I wish the station stayed still or positioned you at a random angle so you were forced to interact with gravity more to make shipments. I got the top leaderboard score by shrinking the planets so I didn't have to worry about gravity.
We simulate the next ~100 positions and velocities of the rocket each time something changes (Using somewhat simple physics equations) as well as the predicted mass of the asteroids (for the red and blue lines). We render the trajectories using the unity line renderer.
HINT: in order to leave an orbit towards a planet, use slow mo mode and wait until the red trajectory aligns with the target. Start holding right click as soon as it does.
Pretty interesting concept! the scaling of the asteroids fits well wth the theme. I got a freeze on the tutorial, don't know if you knew about it. Anyways I would have liked more if there were some levels rather than an arcade, consider adding some after the Jam!
Known bug - Delivering the fruits too fast via Right Click will lead to the score not being counted (you can wait until the animation is finished to be sure it will count)
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Hey, this is a really neat concept. I wish the station stayed still or positioned you at a random angle so you were forced to interact with gravity more to make shipments. I got the top leaderboard score by shrinking the planets so I didn't have to worry about gravity.
Oh, also, how did you to the trajectory display line thingy? Was it just a ray trace, or is there some way to math it out?
We simulate the next ~100 positions and velocities of the rocket each time something changes (Using somewhat simple physics equations) as well as the predicted mass of the asteroids (for the red and blue lines). We render the trajectories using the unity line renderer.
KNOWN BUG - In the first tutorial you have to return to the red planet once more in order to continue
HINT: in order to leave an orbit towards a planet, use slow mo mode and wait until the red trajectory aligns with the target. Start holding right click as soon as it does.
Pretty interesting concept! the scaling of the asteroids fits well wth the theme. I got a freeze on the tutorial, don't know if you knew about it. Anyways I would have liked more if there were some levels rather than an arcade, consider adding some after the Jam!
We will add more levels and modes as we want to keep working on this game :). Thank you for informing us about the bug.
Known bug - Delivering the fruits too fast via Right Click will lead to the score not being counted (you can wait until the animation is finished to be sure it will count)